Roadmap (floormap?)


Hello dear reader!  So as the title implies, I figured I would post a little roadmap to disclose where we're at with this minigame and where it is headed. 

As a sequel or something to the original Stoven Universe game on Spatial.io, the design for this game is not too ambitious.  It started as a vibe coding exercise with Claude.ai, where I prototyped the sweeping mechanic in three.js.  Then I used what I learned there, and had Claude teach me what components would be needed to convert it to a Unity game using the 3D assets I already created (in #Blender!)  Since then I've basically been pair-programming with Claude to teach myself slightly more advanced C# coding than I'm used to, rubber duck and troubleshoot, and learn more cool things about Unity 6.

Anyway!  That's step 1 and 2 of my process, then publishing the WIP on itch.io was step 3, done.  Next up:

4. Implement controller support, based on the great suggestion by our first ever commenter Pretty OK Games!  I've already started working on this and am almost there.   Unity 6 really does all the heavy lifting, with a fully configured InputSystem asset by default, and all I've had to do is figure out how to properly set up callback methods in my code.

5. Separate the currently-on-screen UI into menus, do some visual and audio polish there, and provide a level selector (another cool suggestion by our #1 commenter.)

6. Implement Unity's Audio Mixer so players can control the volUMe oF mY VOIce *ahem*, the volume of ambient music and eventual sound effects.

7.  Add obstacles to higher levels (the chairs and table from OG SU are making a comeback.)

8. Implement dust bunny variants!!!  I'm most excited about this, but so far have successfully managed to wait until the more core stuff is done.

So that's it for now.  If you happen to have uhmazing ideas that are in line with the goals of this project, I would be super happy to consider incorporating more player feedback!

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