Instruction Junction
Should I even look at my previous devlog to see what I said I was going to do?
Ok, I took a chance and looked and woohoo! I did not stray too far. Successfully updated the instructions. Now each new level load shows the instructions again, and there's a toggle in the Settings menu for showing the instructions again if you wanna!
This is also ready now for me to add unique objectives. Maybe there will be a penalty for letting a bunny escape the pan on one level? Maybe there'll be a reason to jump, and crouch on another? Stay tuned to find out!
Also, crouch is in! And then I made my obstacles rigidbodies you can knock around, so there's really no reason to crouch. But it's in!
I didn't manage to add more dustbunny variants, or any juice. The reason? I decided I wanted to get the project to a point where I could fix the big bad scale issue, so that's my next step. I have a backup, and a plan. Wish me luck!!
Before I go, one question to you, dear reader: what should happen when you knock furniture into space? Should it reset, or vanish, or something else? Right now, it floats forever, so lets hope the universe isn't a circle.
Files
Dust Bunny Sweeper
Fun, fuzzy, futility.
Status | In development |
Author | Unreality3D |
Genre | Simulation |
Tags | 3D, Casual, First-Person, Romance, silly, Singleplayer |
More posts
- Minor nothing burger5 days ago
- MAJOR Drama Island12 days ago
- Quick Fix19 days ago
- All Over the Place19 days ago
- Slightly less smol update27 days ago
- Smol Update32 days ago
- Roadmap (floormap?)34 days ago
Comments
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I like crouching because there's no longer a broomstick in the middle of the screen.
Since there's no real need for the furniture at the moment, I think when you knock it off, it should fall until you can't see it anymore. Your actions seem more permanent that way. If there is going to be a use for furniture definitely respawn it after a few seconds of falling.